![]() ![]() I like this puzzle because it warms you up for what lies ahead. You’ll flip open Nate’s all-knowing notebook and use the pattern inside to determine the order of tiles you need to walk across. Nate and Sully soon find a small room with Sabean script laid out on the floor. The shift back to puzzles gives you time to breath, keep your tension in check, and ponder your narrative situation. The distant clap of thunder to remind you of the impending storm takes the shape of a rotten corpse belonging to one of Talbot’s men decaying far too quickly for someone who just arrived. The threat of Marlowe’s men is looming like the electrical charge in the air before a storm. This stretch of combat has elevated the stakes in both the narrative and the gameplay. With another quick shoot out over and behind you, the pace shifts back toward the puzzle headspace. After a couple of well instructed explosions, you emerge into a courtyard where Sully is pinned down. While nearly every combat scenario in Uncharted games up to this point results in open-fire, the option to silently eliminate enemies at the start allows you both the satisfaction of having knowledge the enemy does not and easing into the new difficulty.Īfter clearing out the area by the well, you are led to a brief tutorial with grenades. As the player, this puts you in an esoteric position giving you a combative edge. But, Nate’s enemies are not aware you are right beneath them inside the well. The villain has somehow tracked Nate and their edge is lost. At the top, you emerge into the first combat arena of the level.Įffortlessly led straight into danger, the tension of the level tightens. Soon enough you find a wall to climb up toward the light. The rest of this ravine involves navigating the water, flushing the thought of spiders into the back of your mind. When squeezing through a gap, a few large spiders descend on Drake, but are quickly removed when he stumbles into a pool of water. The environmental design drapes the cave walls in sticky cobwebs. On the other side of the secret passage, Nate is separated from Sully and falls down into an underground ravine area. These ancient places are navigational puzzle boxes to explore and solve. ![]() The notebook and platforming puzzles, so far, get players into the head space of Uncharted’s frameworks. ![]() Lawrence’s notebook, you’ll rotate suits of armor to reveal a secret passage behind a fireplace. You’ll eventually arrive in a room with a fireplace and four sets of armor. Naughty Dog shows off their visual design chops as you navigate this dilapidated home. A straight forward affair, you use a pair of chandeliers to reach an upper platform that allows you to open a door to progress.īeyond this door is more Nate and Sully quality time while quietly exploring the interior of the overgrown house. Climb your way inside and the first platforming puzzle presents itself. Once you arrive at the manor itself, the platforming and puzzle solving begin. Uncharted 3 is a Nate and Sully journey from the get go and the beginning of this level allows for fans to soak in their storied history. Coming off of Uncharted 2, this dialogue and time was sorely missed. This setting allows Nate and Sully reminisce and have their signature banter. There’s no threat, just navigating the space to find a way to the chateau in the distance. The chapters kick off with Nate and Sully arriving in a jungle in the middle of France. I want to go through the entire set piece and chart out why I believe the Chateau is the best Uncharted has to offer. And due to this distillation, the entire set paced marvelously: elevating it above the rest of what the series offers. It is Uncharted distilled down to 90 or so minutes. From narrative design with the classic relationship dynamics, unnatural twists, and grand spectacle to the core pillars of gameplay puzzle solving, combat arenas, and platforming. The Chateau perfectly captures the entirety of the Uncharted experience. Having just played it again for the fourth or fifth time, I thought I’d break down why I believe that. Over the train, over the cruise ship, over the many caravans, I have always placed the Chateau on top. ![]() I’ve always had the opinion that the Chateau in Uncharted 3: Drake’s Deception is the best set piece in the entire series. Now seemed like the perfect time to replay one of my favorite series. To top it all off, I’ve never seen what Naughty Dog has been capable of in 4K HDR. I only played Lost Legacy when it released in 2017. Thankfully, I haven’t played the main Uncharted games since 2016. I replayed The Last Of Us last year, but wanted to scratch that Naughty Dog itch before Part II this May. Since I bought my new TV, I’ve been amped for Naughty Dog’s PS4 swan song The Last Of Us Part II. ![]()
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